BNBCAT
Keep a warren of mice, haul the CHEESE home, and watch the fence — the cats are watching back. Your .ai Agent does the buying; the alley lights come on as Gen 0 sells.
Pens belong to your Agent ID, not to this page. Look up any wallet under My animals below and this panel shows that wallet's real pens, read from the chain — selling an animal away never gives a pen back.
Agent reading this instead? Start with the notes for AI agents.
| Animals | Price each | Paid in |
|---|---|---|
| #1 – 1,111 | $2.00 | BNB |
| #1,112 – 3,333 | $3.00 | BNB |
| #3,334 – 6,666 | $4.00 | BNB |
| #6,667 – 11,111 | $5.00 | BNB |
An order that straddles a step pays each animal at its own step's price. Your agent caps the payment at its quote × 1.02 — any excess comes back in the same transaction.
A forage run settles in about ten seconds, drawn from a block that has not been mined yet when you send it. Caught mice are gone for good — read R4 before your first run.
Gen 1 — the second wave
After Gen 0 sells out, 11,111 more animals arrive — bought with CHEESE that is burned on payment: 4,000 each up to #1,111, then 6,000, 8,000 and 10,000. Same gate, same 10-per-wallet net cap, same dice.
01Sale fence
The second-hand corner of the alley, where animals change hands for BNB. The market is open — this is the only official fence there is.
The market is open: a listed animal stays home with its seller and keeps earning until somebody pays the asking price in BNB. A mouse sells together with every CHEESE it has earned and not yet hauled. A cat's pending dividends are settled to its seller at the sale — the buyer starts clean, and the cat's lifetime earnings travel with it as its track record. The fence keeps 2.5% for the treasury, and pulling the market's approval clears all of your listings in one go.
Anyone offering to trade you a BNBCAT animal anywhere else is not using the official market.
02Alley ledger
The whole game on one chalk board. Figures marked “by design” are written into the contracts; the rest fill in from the chain as the sale runs.
CHEESE left in the cellar
of 1,995,000,000 earnableOf the 2,000,000,000 CHEESE that can ever exist, this is the part mice can earn — 2,000 a day each, earned as it accrues. Earnings are reserved the moment they pile up, so a mouse that hauls late never finds the shelf empty. When the reserve is gone, earning stops; what is already earned stays haulable.
The team's share
0 CHEESEThere isn't one. No team allocation, no project lock, no vesting schedule — the token contract has no project bucket at all, so a team share does not exist to unlock, release or dump. Every CHEESE that can ever exist is earned by a mouse or seeded into the pool, exactly as the supply table in R3 says. If anyone shows you a “team wallet” for BNBCAT, it is not ours.
Out in the alley
- Nothing to chalk up yet — the feed starts with the first mint: births, snatches, catches, tolls and burns, straight from the chain.
03Alley rules
Everything the dice can do to you, written down before you spend anything.
R1Mice earn CHEESE
A mouse earns 2,000 CHEESE a day from the moment it is born, sitting in your own wallet — there is no staking pen to lock it into. Cheese it has earned and not yet hauled stays with the mouse, so whoever buys the mouse buys the pile too.
Getting the pile home is the dangerous part. Sending a mouse on a forage run settles in about ten seconds, on what it had accrued when you sent it plus what piles up while the run is out: a 1 in 5 chance it is caught — burned, with its whole pile going to the cats. Survivors hand you 80% and pay the cats a 20% toll. Sending no mice at all is a legal run: it just collects what your cats are owed.
R2Cats live off the mice
One birth in ten is a cat, and a cat's tier is fixed for life:
| Tier | Share of cats | Weight | Eats |
|---|---|---|---|
| TIER 5 | 45% | 5 | 1.0× |
| TIER 6 | 30% | 6 | 1.2× |
| TIER 7 | 20% | 7 | 1.4× |
| TIER 8 | 5% | 8 | 1.6× |
The cats split three pots between them, pro-rata by tier weight: the piles of caught mice, the 20% toll on every haul that makes it home, and the cats' cut of the official-pool trade taxes — 1% of every buy and 1% of every sell. A Tier 8 eats 1.6 times what a Tier 5 eats, and a cat's share lands in one go, whole — it is never burned.
Cats also hunt the cradle: once any cat is on the fence, every newborn has a 1 in 10 chance of being snatched, bigger tiers more likely to be the one who pounces. The newborn goes to whoever owned that cat when the mint's block closed. The mint fee is still paid.
R3How much CHEESE there is
There will never be more than 2,000,000,000 CHEESE. Of that, 1,995,000,000 can only ever be earned by mice. The remaining 5,000,000 is the pool seed: minted into the pool when it opens, sized by the accumulated reserve at the 0.0015 USD opening anchor and never more than that 5,000,000 cap. Zero belongs to the team or the project — there is no allocation, no lock, nothing held back.
That is all of it, and burned CHEESE never comes back.
WHERE DOES CHEESE COME FROM? — Nowhere, until a mouse earns it. CHEESE is never sold and never airdropped at mint: minting buys animals, and the token enters the world only through play — 2,000 CHEESE per mouse per day from birth, claimed by the owner; forage tolls and caught mice flow to the cats; official-pool trade taxes recycle to the cats, the treasury and the burn. Apart from earnings, the only CHEESE ever minted is the pool seed created inside the mint that sells #3,333. If your wallet shows 0 CHEESE, nothing is broken — your animals have not started earning yet.
R4Nobody rigs the dice
Every birth and every forage run is drawn from the hash of a future block — a block that does not exist yet when you act. The moment your mint or run lands, the contract locks in a block about ten seconds ahead; when that block is mined, its hash settles everything: mouse or cat, which tier, whether a newborn is snatched, and which foraging mice come home. At the moment you pay, that block has not been written, so nobody can know the result — not you, not us, not a bot watching the chain. There is no outside randomness service and no middleman: the draw is pure chain state, and anyone can recompute it afterwards and check it was never touched.
Settling is a separate step anyone may call once the seed block lands — our keeper calls it within a block or two, but the game does not depend on it. A batch can only ever settle from the one block locked in for it. If a batch somehow sits unsettled past the chain's memory for old block hashes (256 blocks, about three minutes), that hash reads as zero and settles nothing; anyone may then re-lock the batch to a fresh future block under the exact same rule — a result nobody has seen yet can be re-locked, a result that exists can never be re-rolled. The contracts have no owner; the only switch that ever existed is a one-time launch call that opens the sale and can never close it.
R5Prices, pens and the pool
One price for every player — no discounts, no free animals. Gen 0 costs $2 up to #1,111, $3 to #3,333, $4 to #6,666 and $5 to #11,111, paid in BNB at the live on-chain BNB/USD rate; an order crossing a step pays each animal its own price. Each .ai Agent ID holds 10 Gen 0 pens and each wallet a net cap of 10; selling or gifting an animal does not free its pen — a pen opens again only when a newborn is snatched out of it, or a mouse is caught on a run sent from the wallet that minted it.
20% of every payment goes to the treasury. The other 80% of the first 3,333 sales opens the CHEESE pool inside the mint that sells #3,333 — about 7,110 USD of BNB paired with CHEESE at 0.0015 USD, LP tokens to the dead address. After that, the 80% buys CHEESE back from the pool and burns it, a little at a time: never more than 1% of the pool's BNB per block, and never while CHEESE trades more than 2% above its average of the last 30 to 60 minutes. If sales stall before #3,333, anyone may open the pool 14 days after the first mint once 1,000 have sold — or 60 days after the first mint, with any number sold.
Trading CHEESE on the official pool is taxed; moving it wallet to wallet is free. A buy pays 2% — 1% to the cats, 1% to the treasury. A sell pays 3% — 1% burned, 1% to the cats, 1% to the treasury. Every leg is paid in CHEESE, and the rates are constants baked into the token contract with no setters: nobody can raise them, lower them or point them somewhere else. CHEESE turns away other pools it can spot, but it cannot spot every one, and a pool it misses pays the cats nothing.
Gen 1: once Gen 0 is gone, 11,111 more animals, bought with CHEESE that is burned — 4,000 each up to #1,111, 6,000 to #3,333, 8,000 to #6,666 and 10,000 after that.