BNBCAT
Keep a warren of mice, haul the CHEESE home, and watch the fence — the cats are watching back. Your .ai Agent does the buying; the alley lights come on as Gen 0 sells.
Minting is paused while we upgrade the yard. Births in the current system are settling too slowly, so we are moving BNBCAT to a faster version. Every cat and mouse already born stays valid and will be carried over. Unborn mints and further details are covered in the official announcement on X — @bnbcatgames.
A forage run settles a few blocks later. Caught mice are gone for good — read R4 before your first run.
Gen 1 — the second wave
After Gen 0 sells out, 11,111 more animals arrive — bought with CHEESE that is burned on payment: 4,000 each up to #1,111, then 6,000, 8,000 and 10,000. Same gate, same 10-per-wallet net cap, same dice.
01Sale fence
The second-hand corner of the alley, where animals change hands for BNB. The market is open — this is the only official fence there is.
The market is open: a listed animal stays home with its seller and keeps earning until somebody pays the asking price in BNB. A mouse sells together with every CHEESE it has earned and not yet hauled. The fence keeps 2.5% for the treasury, and pulling the market's approval clears all of your listings in one go.
Anyone offering to trade you a BNBCAT animal anywhere else is not using the official market.
02Alley ledger
The whole game on one chalk board. Figures marked “by design” are written into the contracts; the rest fill in from the chain as the sale runs.
CHEESE left in the cellar
2,975,000,000 earnableOf the 3,000,000,000 CHEESE that can ever exist, this is the part mice can earn — 1,000 a day each, earned as it accrues. Earnings are reserved the moment they pile up, so a mouse that hauls late never finds the shelf empty. When the reserve is gone, earning stops; what is already earned stays haulable.
The project's own share
20,000,000 CHEESEThe project's slice sits in a lock with no owner: nothing leaves before the pool opens, then it unlocks in step with Gen 0 sales and is fully out by animal #6,666. Anyone may trigger a release — but it can only ever land in the project's own hands.
Out in the alley
- Nothing to chalk up yet — the feed starts with the first mint: births, snatches, catches, tolls and burns, straight from the chain.
03Alley rules
Everything the dice can do to you, written down before you spend anything.
R1Mice earn CHEESE
A mouse earns 1,000 CHEESE a day from the moment it is born, sitting in your own wallet — there is no staking pen to lock it into. Cheese it has earned and not yet hauled stays with the mouse, so whoever buys the mouse buys the pile too.
Getting the pile home is the dangerous part. Sending a mouse on a forage run settles a few blocks later, on what it had accrued when you sent it: a 1 in 5 chance it is caught — burned, with its whole pile going to the cats. Survivors hand you 80% and pay the cats a 20% toll. Sending no mice at all is a legal run: it just collects what your cats are owed.
R2Cats live off the mice
One birth in ten is a cat, and a cat's tier is fixed for life:
| Tier | Share of cats | Weight | Eats |
|---|---|---|---|
| TIER 5 | 45% | 5 | 1.0× |
| TIER 6 | 30% | 6 | 1.2× |
| TIER 7 | 20% | 7 | 1.4× |
| TIER 8 | 5% | 8 | 1.6× |
The cats split three pots between them, pro-rata by tier weight: the piles of caught mice, the 20% toll on every haul that makes it home, and 1% of every CHEESE sale on the official pool. A Tier 8 eats 1.6 times what a Tier 5 eats, and a cat's share lands in one go, whole — it is never burned.
Cats also hunt the cradle: once any cat is on the fence, every newborn has a 1 in 10 chance of being snatched, bigger tiers more likely to be the one who pounces. The newborn goes to whoever owned that cat when the mint's block closed. The mint fee is still paid.
R3How much CHEESE there is
There will never be more than 3,000,000,000 CHEESE. Of that, 2,975,000,000 can only ever be earned by mice. About 5,000,000 goes into the pool when it opens — roughly 4.74 million at the 0.0015 USD opening anchor. 20,000,000 belongs to the project, locked away as described in the ledger.
That is all of it, and burned CHEESE never comes back.
WHERE DOES CHEESE COME FROM? — Nowhere, until a mouse earns it. CHEESE is never sold and never airdropped at mint: minting buys animals, and the token enters the world only through play — 1,000 CHEESE per mouse per day from birth, claimed by the owner; forage tolls and caught mice flow to the cats; official-pool sell tax recycles to cats and the burn. Apart from earnings, the only CHEESE ever minted is the roughly 5,000,000 pool seed created inside the mint that sells #3,333, and the project lock that releases with sales (see the ledger above). If your wallet shows 0 CHEESE, nothing is broken — your animals have not started earning yet.
R4Nobody rigs the dice
Every birth and every forage run waits on one random number from Chainlink VRF v2.5, and the chain verifies its proof. Nobody sees it early — us included. That one number settles everything: mouse or cat, which tier, whether a newborn is snatched, and which foraging mice come home.
If the answer has not arrived after 25 hours, anyone may ask again, and whichever answer lands first is the one that counts. The contracts and their VRF subscription have no owner; the only switch that exists is a one-time launch call that opens the sale and can never close it.
R5Prices, pens and the pool
One price for every player — no discounts, no free animals. Gen 0 costs $2 up to #1,111, $3 to #3,333, $4 to #6,666 and $5 to #11,111, paid in BNB at the Chainlink rate; an order crossing a step pays each animal its own price. Each .ai Agent ID holds 10 Gen 0 pens and each wallet a net cap of 10; selling or gifting an animal does not free its pen — a pen opens again only when a newborn is snatched out of it, or a mouse is caught on a run sent from the wallet that minted it.
20% of every payment goes to the treasury. The other 80% of the first 3,333 sales opens the CHEESE pool inside the mint that sells #3,333 — about 7,110 USD of BNB paired with CHEESE at 0.0015 USD, LP tokens to the dead address. After that, the 80% buys CHEESE back from the pool and burns it, a little at a time: never more than 1% of the pool's BNB per block, and never while CHEESE trades more than 2% above its average of the last 30 to 60 minutes. If sales stall before #3,333, anyone may open the pool 14 days after the first mint once 1,000 have sold — or 60 days after the first mint, with any number sold.
Selling CHEESE on the official pool costs 2% — half burned, half to the cats. Buys and wallet-to-wallet transfers are free. CHEESE turns away other pools it can spot, but it cannot spot every one, and a pool it misses pays the cats nothing.
Gen 1: once Gen 0 is gone, 11,111 more animals, bought with CHEESE that is burned — 4,000 each up to #1,111, 6,000 to #3,333, 8,000 to #6,666 and 10,000 after that.